Archive for Web

IT 产业的超摩尔发展率和红移理论

几天前, 偶然看到 SUN 公司 CTO Greg PapadopoulosIT 产业红移学说. 慢慢思考, 做了很多笔记, 有几条写下来.

所谓的红移学说, 就是 IT 公司的计算能力需求是指数增长的. 这个结论没什么奇怪的, IT 产业的摩尔定律说, 每18个月微处理器的计算能力就能翻一翻了. 除此之外, 存储能力, 带宽需求等等, 都是指数增长的, 有供给就有需求,这一点原没有什么大惊小怪的.

但是仔细分析, 对计算能力需求的那些应用里, 是不是所有的需求都是同样的指数增长的呢, 不是. 那么, 有快有慢的时候, 就必然有超摩尔定律增长的和低于摩尔定律增长的. Greg 把超摩尔定律增长的定义为红移, 把低于摩尔定律增长的定义为蓝移. 并且从SUN自身角度指出, 为了让 SUN 跟上 IT 产业的发展大潮, SUN 必须找到那些超摩尔增长的子领域, 把产品销售给超摩尔的应用, SUN 才不会被摩尔定律谋杀.

Greg 的立论基于互联网带宽的超摩尔, 高性能计算需求的超摩尔和软件作为服务的超摩尔速度. 我个人的见解是, 至少目前有5+1 个领域是超 Moore 的. 第一, 复杂的关系计算的发展是超摩尔的. 比如 Netflix 的推荐系统, Google 的 AdSense 系统. 这些关系计算的增长速度, 是超过 2倍/18个月的. 处于提供这些服务的行业, 对计算能力的需求必然是超摩尔的. 因此, 他们必须购置新的 IT 设别, 更新软件效率. 第二, 海量数据的处理的发展是超摩尔的. 互联网数据目前的翻倍速度是 30%/年. 其他领域的数据也有如此的指数规律. 一般情况下来说, 这个速度是低于摩尔律的. 但是任何一家公司海量数据处理的, 都是从无到有发展起来的. 大如 Google, 也不敢说覆盖互联网所有信息. 因此在这十年中, 海量数据处理(特别是搜索, 爬虫, RSS) 将经历从无到有的过程, 其增长, 肯定是超摩尔 的. 第三, 海量带宽的发展是超摩尔的. 以 Flickr YouTube 和 Twitter 为例, 他们的带宽翻倍速度是以天为单位的. 在网络基础设施领域, 中国移动等网络服务商也曾超摩尔发展, 以此为契机很多网络设备服务商如思科华为都超摩尔发展的. 第四就是海量的交互是超摩尔发展的. 网游, 信用卡服务系统都是这方面的例子, 就不一一例举了. 第五可能不为大家熟悉, 就是海量的高性能计算. 这10年内, 世界超级计算机的发展速度是超过摩尔定律的. 在科研领域, 我们清楚的看到高性能计算的需求远远超过 Intel 每年提供的增长, 多达千个万个节点的超级计算机在美国的国家实验室已经很平常. 还有一个额外的是海量的多媒体处理, 全球的电影业, 多媒体业的发展, 横跨前面提到的五个上面, 对每个领域都有超过 摩尔律速度的需求.

这几年这几个子领域的超 Moore 发展, 造成了几个非常有意思的现象.

1 . Google 在超摩尔发展

Google 是一个及其有野心的企业. 首先, 它站在这个时代最快的超摩尔的领域, 海量数据的处理. 它同时还拥有复杂关系计算[Orkut, AdSense], 海量带宽处理 [YouTube] 和海量交互处理 [Talk, Gmail, Google Maps] 三个方面. 这个方阵中的每一个模块, 都是行业的翘楚. 各位读者应该在最近的三个月内都用过Google的不少服务, 而且使用Google 各项服务的总次数相比一年半前肯定是翻倍了. Google 的超摩尔发展和它的策略, 即整合人类所有信息并使之可用 是分不开的. Google 的心大, 舞台就大, 现在爬虫能爬到的信息, 远在人类可用信息之下. 因此, Google 为了完成目标, 必须远快于信息生产速度. 总有一天, Google 抓完了互联网, 增长速度和网络信息的速度一样了, 那Google 也就变为今天的微软了. 20年前或许一人一台计算机是最大的幻想, 谁能想到20年后整合人类信息是不是一定达不到呢. 不过 Google 是善于开创和培育新领域的公司, 因此至少在10年内, Google 依然会超摩尔发展下去.

2 . 超摩尔企业控制了整个产业的需求, 联盟的瓦解和重新结合是常态.

摩尔定律既规定了半导体企业的光明前途, 又是半导体企业的魔咒. 因为半导体的速度提高速度太快, 如果耗用半导体的应用没有发展起来, 或者在18个月内需求量没有更新一倍, 那么, 半导体和硬件制造企业就不会喜欢这样的公司. 想当年 Windows 如日中天的时候, 平均三年就推出一个新版本, 而且每推出一个版本, 能支持前一个版本的硬件都几乎不能完美支持后一个版本. 因此, 操作系统和应用软件在超摩尔发展, 反过来拉着 Intel 超摩尔发展. 而 XP 以降, 微软花了 5 年时间才更新到 Vista, 而且消费者还不喜欢. 个人计算机的增长速度和操作系统的需求速度已经慢于摩尔率. 这时候, Wintel 联盟的瓦解早就是预料中的事情了. 这时候 Intel 和其他硬件制造商, 不需要依靠微软, 也能存活. 为什么呢? 原因是, 他们在 IT 产业链中, 发现了除了软件企业以外的其他的超摩尔的东西, 这个东西, 就是上面说到的5+1, 而最重要的, 是网络计算.

3 . 传统软件企业被摩尔律超过

在解释网络计算之前, 我先解释一下为什么传统的软件企业被摩尔律超过. 一个产业, 如果不是新兴产业, 那么正常的发展速度应该是和国家的 GNP 发展速度相当的. 即使在发展速度最快的中国, 目前也只能做到 120% / 18 月. 这一点, 是摩尔律所不能容忍的. 软件产业, 和其他信息产业一样, 都是社会服务业. 其终极形态, 应当是和 GNP 发展等速的. 简单的说, 有多大的经济需求, 就有多大的软件服务需求. 但是, 产业从来就不是均等的. 当一项新的需求被发现的时候, 因为没有现存的应用, 巨大的需求缺口会拉着原本应该正常发展的产业超速发展. 比如中国的移动电话, 石油产业等等, 都是如此的例子. 在 70-90 年代, 所有的行业都在走信息化的道路. Office, 电算, 电子商务, ERP, CRM 等耳熟能详. 他们的需求缺口相比于产业所能提供的, 都是几个数量级的高. 这种所谓的蓝海让任何跳进去的公司都能发财, 而且发展速度都超过摩尔律. 在此情况下, 硬件企业作为市场的支撑, 也在蓬勃的发展. 到了1999年左右的时候, 互联网的第一次泡沫前, SUN, HP, IBM 等公司靠出售硬件, 大赚了一笔.

然而, 好景不长, 2000年问题解决以后, 发达国家原来轰轰烈烈信息化的公司基本上已经完成基础设施建设了, 软件的需求一下子放缓了. 电子消费品的出现使得个人电脑发展开始放缓, 各大公司因为网络泡沫的破碎也开始紧缩 IT 投资. 软件企业的需求在源头上被紧缩. 另一个致命的打击来自开源软件. 1999 年的互联网泡沫客观上促使了一样东西的普及, 就是开放源代码软件. 传统的软件企业的定价策略是一台计算机安装算一个价钱. 在互联网泡沫时候, 网站需要以超过摩尔律的速度购买计算机, 但是这样就会同样把指数级别的投资送给微软和 Oracle. 因此, 很多公司在购置硬件的同时, 缩减软件投资, 采用免费的开放源代码的软件. 这样, 软件的需求就是一个常数, 这一点一下子拉开了硬件商和软件商地位上的差距. 虽然互联网产业发展了, 软件公司却没有跟着超摩尔发展. 等到微软和 Oracle 等传统软件公司回过神来的时候, 超摩尔的互联网已经把他们扔在了车轮之后. 那么, 应对开源大潮和超摩尔的网络计算, 硬件公司在做什么呢?

4 . SUN, IBM 等硬件提供商放下身段生产平民硬件

如果我们观察从 99年到 2007 年, 这些硬件行业的大哥大做了什么, 我们就能清晰的看到一个个放下身段的巨头. 我们知道, 超摩尔的互联网必然以超过摩尔律的速度需要硬件. 哪个硬件商能赶上此大潮, 就能做弄潮儿. Intel 芯片商要做的, 是提供更加强力的处理器; 存储商做的, 是开发大容量的存储器. 而 SUN 和 IBM 这些系统商来说, 选择就是从阳春白雪走向平民硬件. 当年的 IBM 和 SUN, 固守自己的 RISC CPU 生产线, 投入大量资金开发专有 UNIX 操作系统. 昂贵的售价使得超摩尔的企业不愿采购他们的系统. 此时, 要不固守阵地, 要不另找出路. 我们看到, 他们都开始另找了出路: 出产便宜的基于 x86 架构的硬件, 支持开源的基于服务收费的软件. 他们知道, 只有把硬件做便宜了, 超摩尔速度才能眷顾他们, 否则出路就是 SGI 和 DEC. 只有把软件开源免费送出去, 超摩尔的软件需求才能最后通过软件服务的形式让他们受益. 而一个机器一份拷贝的那种传统软件商业模式, 已经不再实用. 短短几年内, IBM SUN Novel 包括苹果, 都拥抱开源, 拥抱 x86. 我想这不是没有原因的.

5. 如何抓住超摩尔律, 投入新兴 IT 市场?

A. 硬件

硬件厂商在这场互联网浪潮当中扮演了极其重要的角色. 首先, 他们联合了新兴的开放源代码社区, 透过降低了硬件系统的总体成本. 因为此, 硬件商既不需要自己投入大量经费研发软件并把成本转嫁给新兴产业, 又能避免自己口袋中的利益流向传统软件企业. 而网络服务商, 消费类电子制造商和设备提供商, 这些年都是活在超摩尔里的. 如 CISCO, 中国移动, Apple 都是时势造就, 不发财都不行. 当然, 硬件的制造需要较大的投入,除拥有一流的技术外, 尚需要一流的设计和制造. 目前这两点在中国都不具备.

B 软件作为服务/ 软件作为基础设施

前面已经提到传统软件企业, 比如微软, 正在被硬件厂商, 软件服务商, 开源社区合力绞杀. 那么, 做软件就不赚钱了么? 非也. 既然软件已经变成基础设施和服务, 那就应该发挥基础设施和服务的作用. 软件作为服务, 如 Gmail, Facebook, 如 Amazon 的 SimpleDB, 如 Google 的 Documents, 都作为某种服务提供. 前面提到, 因为软件不能按照一台机器一台钱卖掉了, 所以落后于 摩尔律. 虽然这么说, 实际上网络应用对软件的使用需求依然是超摩尔律的. 因为超摩尔的速度造成计算机数量的增长, 系统越来越大, 很多硬件瓶颈就随之出现. 这时候, 传统的单机软件无法解决所有的问题, 必须有一个支持大系统的软件系统出现. 作为提供给网络计算系统的软件, Google 是自产自销, 自己解决基础设施问题. Amazon 和 SUN 则是提供如 EC3, SimpleDB 等工具, 以便把超摩尔的需求转化为自身产品的超摩尔发展. 开源社区也分立出很多创业公司, 提供一揽子的软件解决超摩尔的方法.

我个人看好的是作为软件咨询和软件服务的服务提供商. 机会可以在提供海量信息处理系统, 提供海量带宽处理系统, 提供海量关系处理系统等方面入手. Amazon 的经验让我们看到, 这些软件服务都是可以从系统应用中剥离分立并且产品化的. 在面向互联网的软件服务方面, 我挺看好银杏的.

结尾语: 写完这些, 突然悟到, 所谓的蓝海, 不就是一个超过行业平均水平的新兴子产业么. 想要不陷入和 GNP 一样发展速度的的红海, 就要找到超过行业发展速率的新兴子产业.

Comments (5)

无法辩论

我说, 要勇于探索未知的世界, 要破墙走向世界. 下面一个留言说:

You think that visiting Wikipedia is ok for you, but actually it’s not ok for everyone in China. Most Chinese people don’t share the same level of understanding as you. This civilization is still too easy to fall into the victim of.. have you ever heard of this:

The great mass of people will more easily fall victim to a big lie than to a small one.
- Adolf Hitler

You assume that every Chinese is as smart as you are, and they wouldn’t fall into lies. That’s not right. Even Hitler himself was elected by people.

翻译过来就是:

你认为访问 Wikipedia 是没什么问题, 可是实际上如果让每个中国人都能访问Wiki并不好. 大多数中国人没有你的理解能力, 我们的文明很容易被成为一些谎言的受害者, 或许你听过这个:

大部分人更加容易被弥天大谎而不是小谎所蒙蔽 — 希特勒

你假设所有中国人和你都一样聪明, 他们不会被谎言蒙蔽. 实际上这个不对, 希特勒自己也是民选的.

面对这种言论, 我无法辩论.

Comments (8)

Website Content Rating System in China

[For someone who are not familiar with the Website Content Rating System in China]

Some websites like xinhuanet are rated:
ratingsymbol_e.gif
EVERYONE
Titles rated E (Everyone) have content that may be suitable for ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language, but doesn’t contain any content that is opposite to Big Brothers.

All the websites censored are rated:
ratingsymbol_ec.gif
EARLY CHILDHOOD
Titles rated EC (Early Childhood) have content that may be suitable for ages 3 and older. Contains no material that big brothers would find inappropriate.

All the websites abroad that are accessible have no rating, but
ratingsymbol_rp.gif
RATING PENDING
Titles listed as RP (Rating Pending) have been submitted to the GFW and are awaiting final rating. Connect will be reseted if the result not belongs to the previous two categories.

Wikipedia, YouTube, Google Cache and all other blocked websites are rated venomous:
radioactive_logo.gif
because:

  • Alcohol Reference - Reference to and/or images of alcoholic beverages
  • Animated Blood - Discolored and/or unrealistic depictions of blood
  • Blood - Depictions of blood
  • Blood and Gore - Depictions of blood or the mutilation of body parts
  • Cartoon Violence - Violent actions involving cartoon-like situations and characters. May include violence where a character is unharmed after the action has been inflicted
  • Comic Mischief - Depictions or dialogue involving slapstick or suggestive humor
  • Crude Humor - Depictions or dialogue involving vulgar antics, including “bathroom” humor
  • Drug Reference - Reference to and/or images of illegal drugs
  • Fantasy Violence - Violent actions of a fantasy nature, involving human or non-human characters in situations easily distinguishable from real life
  • Intense Violence - Graphic and realistic-looking depictions of physical conflict. May involve extreme and/or realistic blood, gore, weapons and depictions of human injury and death
  • Language - Mild to moderate use of profanity
  • Lyrics - Mild references to profanity, sexuality, violence, alcohol or drug use in music
  • Mature Humor - Depictions or dialogue involving “adult” humor, including sexual references
  • Nudity - Graphic or prolonged depictions of nudity
  • Partial Nudity - Brief and/or mild depictions of nudity
  • Real Gambling - Player can gamble, including betting or wagering real cash or currency
  • Sexual Content - Non-explicit depictions of sexual behavior, possibly including partial nudity
  • Sexual Themes - References to sex or sexuality
  • Sexual Violence - Depictions of rape or other violent sexual acts
  • Simulated Gambling - Player can gamble without betting or wagering real cash or currency
  • Strong Language - Explicit and/or frequent use of profanity
  • Strong Lyrics - Explicit and/or frequent references to profanity, sex, violence, alcohol or drug use in music
  • Strong Sexual Content - Explicit and/or frequent depictions of sexual behavior, possibly including nudity
  • Suggestive Themes - Mild provocative references or materials
  • Tobacco Reference - Reference to and/or images of tobacco products
  • Use of Drugs - The consumption or use of illegal drugs
  • Use of Alcohol - The consumption of alcoholic beverages
  • Use of Tobacco - The consumption of tobacco products
  • Violence - Scenes involving aggressive conflict. May contain bloodless dismemberment
  • Violent References - References to violent acts

Comments (1)

Computation and Storage Model for the Web

When I was in collage, I had two classes in computer science, namely, “Algorithm” and “Data Structure”. These two concepts are universal in both computer programs and software applications, whether on a rescued laptop or a million dollar mainframe. Nowadays, Web becomes tremendously popular, and of course, extends significantly in scalability. Therefore, are there still any general concepts like algorithm and data structure in modeling the web? Here are some incomplete thoughts of mine about the computation and storage model of the web.

1. Google.

For Google search engine, it treats the web as a sorted list based on different keywords. Thus, provided with keywords, the web is sorted by the relevance and PageRank system. Google does both the computation and the storage. For general users, these lists are sorted via some criteria extensively studied by Google; we just get the result out. It seems to me that this is the most successful model for user to access the web. However, sorted list requires both sophisticated sorting mechanism and advanced computational power. Although there are fairly amount of search engines in the world, for most of them, their “sorting quality” or “general coverage” are not as good as Google.

2. Del.icio.us/YouTube/Flickr/Google Base, etc.

For these and other similar sites, they basically organize the web or some special media files on the web on a tag-based system, or preciously, an n-to-n mapping structure. All these four in this category are the leading websites on their own fields. For instance, YouTube is the largest video-sharing website, etc. I would conclude that n-to-n mapping about the media sharing is suitable for socialized website. We can find other success models elsewhere.

3. Amazon, Facebook, Microsoft and Google’s Data Storage API.

According to R/WW, today Microsoft announced Windows Live SkyDrive. Facebook actually quietly released the Data Store API beta recently. Amazon has already had the famous S3 service for a while. They are all treating the web storage as Lookup Table. A closer look shows that all these four data storage API sets are trying to let the user to store heterogeneous media as “object” and support random accessing via keys. For some startups, this feature is critical as the storage scalability is usually an obstacle. Via using these four APIs, the scalability is hidden or moved to these big name companies. Treating the Web as objects will absolutely simplify the storage model and reduce lots of overhead in scalability. Similar to organizing all files under the same folder or on a disk using the file name as the key, sooner they might need some search tool/index/tag mechanism to get rid of the name space nightmare. Additionally, as meta-information should be stored in this system, a search will take twice the database access. Obviously developers have to do more than simply dump the data in. The bottom line is, data storage pools are not big trucks, developers has to maintain them. But I do see the dawn of gird computation here. Here, this is for storage task, but if we can later provide a similar interface to computational task, we will jump into the era of grid computation.

4. Yahoo! Pipe and Google Mashup Editor, FQL, etc.

There is an article about Yahoo! Pipe named “web as a database”. I would rather say that Pipe treads the web as an UNIX file with handy tools dealing with it. Later we got Google Mashup Editor, which is ugly but powerful (at least for me). GME is somehow like Yahoo! Pipe but more natural for programmers. They both tread the Web as a special file (or the concatenate of several files). They provide the “operation system” where you can run the services like sorting and filtering on that particular file. They are making some sort of operation system and binary applications on a Google Inside (or Yahoo! Inside) web. FQL is another funny thing worth mention. It models the Facebook data like people and groups as RDB, and FQL/Facebook platform is RDBMS. My conclusion in this section is Yahoo! Pipe might be a GUI for mashup editing and GME is like a console-based editor. It’s hard to tell which one is better now. Facebook is quite aggressive in reorganizing the web information; guys at Facebook are going to re-model the web in a Facebook manner via the F8 and several millions of users.

5. SUN/SETI@home

While SUN is selling the CPU power at 1$/h to general public, SETI@home utilizes all the idle CPU power around the world. Since I haven’t done much research on the computational model, I just list these two here. The previous one might become the future of grid computation. Actually SUN is very good at grid computation. The second one is the distributed computation. We also have other computation models like P2P computation or other decentralized computation model. While SUN is treating itself as the CPU for the web, SETI@home is treating the Web as the CPU. It’s hard to judge which is superior. SUN might be the first several companies who can develop the actually grid computation on the web, with SETI@home project might be the most powerful computer on the web.

Keep in mind that there is not silver bullet in modeling the web. I do believe that if one wants to setup a big company, he/she does need a big picture about how to model the web and how to setup the model.

Again, all ideas here are immature and need to be refined. You are more than welcome to leave comments and suggestions.

Comments (1)

10个我使用的社会化网络站点

看到了AW的文章, 仿照写一下, 10个我使用的社会化网络站点:

第一类, 不用就活不下去的四个:

Last.fm: 只要听歌, 一定开着 Last.fm. 既能让算法学习出我喜欢的音乐风格, 又能推荐一些好的音乐. 属于和计算机同开同关的类型.
Digg/Slashdot: 只要开着浏览器, 就可以在个性化主页上看到不断推送的新闻. 看了这些, 新闻基本上也就全了. 属于和浏览器同开同关的类型
Facebook: 每天检查三次, 看看朋友们在干啥. 还常常改改自己的状态(如Twitter). 每天饭前饭后六次, 属于和一日三餐同步的类型.
Wikipedia: 细心看了一下我的访问历史, 发现每天访问10次以上. 属于随工作节奏实时访问的类型.

第二类: 不用也行, 但是用了生活更美好的. [这三个我一般很少在浏览器里面输URL 直接访问]

del.icio.us: 别人都拿他做书签. 我反的, 我用它搜标签. 因为我有一个”流氓”的 emailtome 程序, 把网页抓回来用Gmail 全文搜索了. 所以很少用书签. del.icio.us 上东西都很全, 直接搜教程和技术文档比 Google 质量要好. 这个毕竟是人肉搜索. 一般通过浏览器的按钮和搜索框, 不直接上.
YouTube: 看到Last.fm 推荐的不熟悉的乐队或者新歌, 一般第一件事情就是上去看 MV. (上次Linkin Park 的 What I’ve Done 就是推荐给我的, 看了MV 以后超级喜欢.) 有时候点其他网站也能走到YouTube. 不过不会主动上 YouTube 首页看.
Craigslist: 找二手车, 电脑家具什么的. 一般通过 Yahoo! Pipe 去访问, 不怎么直接上首页.

第三类: 偶尔用用的, 按需使用的.

Linkedin: 每周上一次, 找找同学, 朋友. 看看猎头找啥人, 一些公司的用人需求是啥, 投资人在找什么项目等等 这些.
Amazon: 买书的时候上. 英文的技术书评比豆瓣要好一些, 个人觉得.
Flickr/Picasa Web: 没啥说的, 贴照片的.

和AW对比一下发现, 可能是因为在国外的原因, 国内的豆瓣, 抓虾使用得都不算太多, 至少不会想着天天上去看看. 若邻也曾用过, 不过圈子不在那里. 校内我没有南京大学的邮箱, 所以连帐号都没有. 南大的小百合倒是天天上, 不过只是潜水, 偶尔回答数学问题, 算不得使用了. 不太习惯使用 Twitter, 觉得很烦, 所以饭否这些从来没用过. 其他有名的BBS 论坛如猫扑天涯从来没有用过. 到现在都不会用 Cterm 上水木清华. MITBBS(海外华人最大集散地) 今天也才第二次上. V2EX 和豆瓣小组确实很2.0, 可惜没认识的人在上面灌水, 所以也几乎没怎么上过了. 全球火爆的 MySpaces 只有一个注册了从没用过的帐号, 因为身边没人用. 百度倒是有我的一个同名贴吧, 不过不会因此就泡在贴吧灌水, 因为周围没人陪着灌. 可见, 一个人的圈子决定了使用怎样的网站(反过来也决定了未来的圈子).

Comments (5)

牛语录

1. 历史只会记住修改它的人,而忘却那些顺从它的. [Source]

2. 有人说,美国很好啊,对,美国很好,因为他在吸全世界的血. [Source ]

3. 辩证的思考…其实是三岁小儿游戏的二合一升级版….让人认为自己脑中控制世界终极真理, 从此思维止步不前. [Source]

4. 没有金刚钻,揽不了雌器活. [ Source]

5. 再丑的男生, 再矮的男生, 在钱-地位的衬托下,也变得性感. 再俊美的小白脸, 没有地位-钱, 也终会消散光芒. [Source]

6. 但男人, 有时候是靠肾上腺素和多巴氨聚集起来的动物, 那挫折后到达终点,登上顶峰的感觉是什么都替代不了的, 那才是美国所谓的”be a man” [ Source]

7. Many people think they are full of niubility, and like to play zhuangbility, which only reflect their shability. [Source] (三个 -ility 请用拼音理解)

8. 一块纯棉布料, 本来可以用来做最有创意的T恤, 可你非把它做成高档西装, 傻B才会埋单呢. [Source]

9. http://www.greatfirewallofchina.net/

10 . “要知临敌过招,那是生死系于一线的大事,全力相搏,尚恐不胜,哪里还有闲情逸致,讲究甚么钟王碑帖?” [ Source]

11. 海岩和海南香蕉的造谣者都没抓住,当然,中国的国情是,你不能对县长造谣,一造谣就要抓起来判刑,其他都可以,反正也没人管,连立案都不行. [Source]

12. 有人说我的文章是我父亲写的… 又有人说, 逼着你背出来再凭记忆写的. 总之就是我爸逼的. 碰上这样的人, 我只能说, 不是我爸逼的, 而是你妈逼的. [Source]

Comments (2)

What’s Web 2.0 in a youth view?

What’s Web 2.0 in a youth view?

At first glance, the Web 2.0 looks like a buzzword for attracting the attention from both VC and Internet users. Everybody talks about it, but few can tell what it is. For the startups, Web 2.0 strategies promise next YouTube or Facebook in their Business Plans. For Internet users, Web 2.0 sounds like cool and fashion. You are left in the Stone Age if you haven’t had a MySpace homepage or have never visited YouTube for hilarious video clips. In the other side, to my knowledge, all the success Web 2.0 companies like YouTube, Facebook that we might use everyday never declare themselves as Web 2.0 companies explicitly, although they are considered as the flagships of Web 2.0. Web 2.0 also has nothing to do with technological innovations or the next generation Internet. So is web2.0 hype or propaganda?


Web 2.0 is all about communication, sharing and passion for our Y-Generation

It is easy to assert that Web 2.0 is nothing but a buzzword. But it’s an illusion. We use the Internet everyday. To our own experience, the contemporary Web is something for us as we can feel the life has changed since the beginning of Web 2.0. However, even we create it, use it, and talk about it, the one million dollar questions are still there: What is the definition of web 2.0 in the dictionary of youth and what’s the big deal about Web2.0 for us? Needless to say, youth has their own definition about Web 2.0 as they experience “their” web 2.0 everyday. Although there is a very detailed definition of the term Web 2.0 in Tim O’Reilly’s article “What is Web 2.0″, it is still hard to define what it is for youth. The study of Web 2.0 and youth is interesting enough to write a whole book about it. To make the long story short, here, I would like to say, Web 2.0 is all about communication, sharing and passion for our Y-Generation. Web2.0 are our creations, our portals, our communities and our web classrooms.


Web 2.0: Created by Youth.

YouTube was founded by Chad Hurley (at age 28), Steve Chen (27), and Jawed Karim (26); MySpace was founded in July 2003 by Tom Anderson (28); Facebook was created by Mark Zuckerberg (20) in 2004 when he was sophomore. Why Web 2.0 is more likely to be created by the young generation? To understand this, we need to have a deep insight towards the definition of Web 2.0. Despite the bells and whistles, Web 2.0 is nothing more about a new application platform instead of an evolutionary technology. Actually the key technology of Web2.0, which is usually referred as Ajax, was born in the early 2000. Web 2.0 is an updated version of World Wide Web. The original purpose of the World Wide Web is to make the Internet meet the increasing communication requirements around the world. Here, the key idea is to fit the communication requirements. Correspondingly, Web 2.0 is not a new technology or a new business model; it is a satisfaction of the long existing requirement on the Web. Technology and business model is second to the satisfactions of users’ communication requirements. Therefore, theoretically, in Web 2.0, as long as you have the new ideas that can cater for the communication requirements of the Internet user, it is fairly easy to get start as the resources has never been so accessible in Web 2.0 in terms of both investments and technical teams. Nearly in every corner of the world, you can find several groups or teams with members vary from professional businessmen to youth just graduated, talking about web 2.0 and working toward their dreams. The only differences are the content of their websites and the target users of the websites. Frankly speaking, bubble is everywhere in the contemporary Internet. VCs won’t just fund companies because it’s cool and you won’t provide users excellent service for free when no business model is presented. Still, thousands of youth with passion dive into the Web2.0 Ocean without caring about if the competition is overwhelming.

Web 2.0 is not a new technology or a new business model; it is a satisfaction of the long existing requirement on the Web.

Needless to say, to fit the requirements is much more challenging than to set up a website. The Internet giants like Yahoo and Google tend to cover every aspect of the Internet applications, but eventually, they can fit few as they are supposed to meet the need of everybody. As the history has told us several times: new requirements are usually discovered by grass-root instead of the elite or giants. From this perspective, Web2.0 has no differences with previous industrial booming. However, there is a significant factor that puts the youth as the avant-grade class in Web 2.0: the passion and the advantage in the age. For example, in the year 2006, about 76% of the Internet users China are below 25. Moreover, the new Internet users are mainly young generation and they are glad with new websites and to adopt new innovations. This phenomenon is not only observed in the China but also in other countries like United States and Korea. The young Internet users push the Internet atmosphere to the young end. It is well known that Facebook and MySpace are mainly created for youth. Originally the age limit for MySpace was 16 and up but it is 14 and up now. It more or less reflected that the Internet users are younger now. As the Internet is mainly used by youth now, there is no wonder that web 2.0 is mainly created by the Y-Generation.


Web 2.0, personal site and me-media for youth.

Now that the Web2.0 applications are created, the next important thing is making it flourish rather than letting it perish. As other Web1.0 websites, Web 2.0 also weaves networks with nothing special. However, this is a participatory web now. As TIMES has pointed out, this is all about “You”. People didn’t realize the values of their own in the Internet before. It is not because people are not brilliant enough to discovery their needs. The reason lies behind this is the lack of web service infrastructure. In the past, it is very hard to have your own website or web gallery on the Web, as at least you need to know HTML, flash and web programming. Additionally, very few websites provide free services like online picture management or blog systems. All these summed up made the users very hard to express themselves, even though they are very willing to. However, the advanced technology makes all of these services come to users via a simple registration. Now, as tons of websites are created every year that provides the photo uploading, online bookmark, video sharing or blog services for free, people start to use the web as their new platforms. Currently, without the difficulty, average Internet users can upload their contents–no matter it is an eyeball-catching article, a hilarious video or just a personal photo on the Web. They now focus on the contents instead of the irrelevant technological details. As the Web now is easy and ready to use, users now become the producer and director of the contents on the Internet. Usually people use the term UGC (User Generated Content) to describe this contemporary trend in Web 2.0.

The passion of youth makes the Web2.0 so vivid and happening.

You can image that Web 2.0 makes the Internet look like a fast growing organism that doubles itself every18 months. If Web 2.0 is so vivid, what is the personality of Web2.0 in youth perspective? To answer this, let’s see what is the personality of youth. Although there is no standard answer, when talking about youth, these words must in the top list: passion, fashion, thinking different, open and willing to make friends. Microsoft has a very famous slogan: “your potential, our passion”. In Web 2.0, probably the best slogan will be “your passion, our potential” for youth. How do I say that? As I’ve talked, Web 2.0 creates a new and easy-to-use platform and users are the actors and directors. The reason why they choose Web2.0 as the platform is partly the passion of the youth and partly the willing to show off–with passion, they are willing to express and contribute contents to show-off. Susan Ng, a Facebook user, said: “I want to tell others what I am doing”. Susan is not the only one who wants to show off on the Internet. Thousands of youth have personal web pages and write blog. The sidebar of blog is podcast, public photo gallery and video clips. All these media are in one category: me-media. Web 2.0 now becomes the me-media of youth and we are both the producers and consumers at one time. The passion of youth makes the Web2.0 so vivid and happening. Therefore, in my point of view, the personality of Web 2.0 is passion and showing off.


We not only share, we even meet. Web 2.0 as our communities

Wikipedia describes Web 2.0 (I cannot find the definition of Web 2.0 in other encyclopedias at the time I write this article) as “supposed second generation of Internet-based services”. Some typical Web 2.0 applications include social networking sites, wikis, and communication tools. It is far beyond the simple blog or podcast system for personal use. So one question arises: why are they on the Internet besides for expressing themselves? Actually, the motive for youth using Web 2.0 is one part showing off and one part meeting friends. As common Internet user, one of the most exciting finds in Web 2.0 for our youth is that our friends are on the Internet too. As Danah Boyd mentioned: “For most teens, it is simply a part of everyday life — they are there because their friends are there and they are there to hang out with those friends.” Web 2.0 is about connecting people, and making it for efficient for people to communicate. In the social network, it is nothing different than the real community: you should make yourself link-friendly.

But you may argue that Web1.0 also connects people, so why it is Web 2.0 instead of 1.0 that makes the communities possible? In the first place, you have to take the development of the Internet into account. As we know, community is based on the communication infrastructures such as email and instant messenger (IM). In the previous web, the companies put considerable efforts on building the basic communication tools to that can users can get connected. Only after that, can the users come up with the new requirements such as communities and special interest groups. Created in the year 2003, MySpace mainly serves 20-something and teens. It has blog, IM, mail, music video, chat and photo gallery and almost covers almost every possible communication approach on the Internet. MySpace provides every aspect of typical the personal website and thus attracts more and more users.

Get connected and stay connected.

In the second place, in the previous Internet, people were connected too; but it is difficult to stay connected, as the relationships on the Internet are unreal. For example, as I’ve said before, it is hard to set up personal profile in the previous web. Therefore, no one knows if you are a dog. However, now, in Web 2.0, since everyone has the public accessible web page, the public profile becomes real and the connections on the web are more concrete. It is not like eventually met some stranger in the road and the connection later missed; it is like a real community that everyone knows about each other. A report shows that MySpace takes about 11.9% of the total time spend online in the United States in December 2006, which is also miles ahead other websites. Why? Because comparing with other websites like Yahoo and MSN, it is easy to find friends on MySpace. The other mechanism to facilitate the real relationships is the offline communication. Internet is a virtual community, but the offline activities like parties and dating are real. In Facebook, if you are in a group, either fortunately or unfortunately, you will get tons of invitations from Wednesday to Friday about the parties or concerts on the weekend. Web 2.0 is the real community not only because it is related to the real world, but also it is the natural extension of the real community on the Internet. Web 2.0 was born to build the virtual community and turns out to be the web version of the real world.

Web 2.0, a new classroom

It is very easy to overlook the importance of these Web 2.0 sites in terms of education as they are usually time-killing websites for you. For example, one of my friends created a group named “I’m On Facebook When I Should Be Studying” and now they have lots members. Now, keeping youth in the classroom are overwhelming enigmatic challenges. There are, however, lots of educational websites that can be our classroom, on the Internet. Education is not only in the classroom or library now. It is also in the cyber space. If the world is really flat as Thomas L. Friedman argues, every student at every corner of the world can benefit from Web 2.0. Actually education on the Web brings together a community of learners into a virtual classroom. Jingxue Zhang is a student in China. He check the MIT OCW (Open Courseware) webpage regularly that provides “a free and open educational resource (OER) for educators, students, and self-learners around the world”. He uses OCW to teach himself Electrical Engineering and Computer Science. Nevertheless, he can discuss with his virtual classmates via newsgroup or email.

Play is not the only part of the youth’s life in Web 2.0

Since the birth of the Internet, education has no longer been limited by the time, place, media or instructor. However, even we are in the center of information explosion, ninety percent of the information we wade through will be useless and selecting that ten percent becomes a challenge. Web 2.0 settles this in an entirely different methodology–the power of community. Wikipedia is a hypertext writing system written collaboratively by volunteers. Comparing with blog system that emphasizes the personal knowledge or experience, Wikipedia highlights notable knowledge collaboration and sharing on the Internet. It becomes more and more important as an online encyclopedia. Jerry Kim, an undergraduate student in South Korea, says that he usually uses Wikipedia to get the basic idea about some unfamiliar terminologies then follows the external links and references to teach himself some concepts about Artificial Intelligence, a subfield of Computer Science. He also used Wikipedia to prepare the questions for the trivia night. He has confidence about the trivia cited from Wikipedia because if it contains mistake, someone will correct it in a blink. The basic idea of collective intelligence is that everyone has knowledge that is valuable so someone. Wikipedia and Web 2.0 are the platforms for this intelligence. Education is everywhere in Web 2.0. Even in Second Life, a 3-D virtual online game world that entirely built and owned by its users, many universities and educational institutions are already using it as a supplement to traditional classroom environments. Search engine and other Web 2.0 applications like Ask Yahoo also highly facilitates the knowledge discovery of youth. World Wide Web is worldwide classroom in Web 2.0 at this point.

Frankly speaking, Web 2.0 is a wide and hot topic as well as the youth. They offer considerable food for thought. The four aspects I listed here is one of many possible perspectives in talking about Web 2.0 and youth culture. There’s so much potential and I really believe that the passion of youth makes the Web so vivid and youth could directly benefit from riding the Web 2.0 wave. In the end, the bottom line boils down to one sentence: perhaps Web 2.0 is the most important force in shaping Internet and youth culture in the early twenty-first century.

About the author:

Eric You XU is an independent blogger. He writes blog posts in both Chinese and English. He defined himself as a Web 2.0 critic as well as an advocate. He received a Bachelor of Science degree at Nanjing University (China) and now he is a doctoral student at Washington University. He loves writing, thinking and exchanging inspirational ideas. You can reach him at youxu@wustl.edu

Notes: This is an invited article for ITU Techcom World Horizon magazine. I personally would like to thank the editor-in-chief, Mr. George Ran Ren, for his invitation and kind support. I also would like to thank the whole Horizon team for their endeavors and contribution in making such a wonderful and fascinating magazine. Thanks, George and all the team members. Keep up the good work.

(As it is an invited article, please do NOT copy-and-paste it elsewhere. Any kinds of comments are welcome. I will provide a link to the magazine once the magazine gets “out of beta”. :)

Comments

咱们凑热闹也凑不上(微软的I’M 计划)

4G Spaces 发言人You XU 答记者问:

各位上午(美国时间)好,首先宣布两条消息:第一,本人身体恢复健康,感谢老爸老妈和各位同学朋友关心;第二,应我的邀请,最近Blog将会发表一篇重量级文章。

下面,转载一篇关于微软最近I’M 计划的FAQ, 算是我的答记者问。
(原文链接: http://alpha0roc.blogspot.com/2007/03/im-initiative.html

i’m Initiative 的问和答

前天提到的计划,全称是 i’m Initiative。当时刚一看到消息就立刻将它贴到了自己的博客上,具体的操作方法、流程等自己也是一知半解。在经过多人指正后,终于下定决心把 Windows Live Messenger 官方博客上的《The i’m Initiative and new secret emoticon 》的问和答部分翻译出来(只翻译了问和答部分,这也是整篇文章占比重最多的部分,想看原文的朋友点击上面链接)。贴上来方便大家更为方便地了解 i’m Initiative 的来龙去脉。

感谢 AVIVA 在翻译上的技术支持。:-)

如何使用 i’m Initiative?

  • 使用 Messenger 8.1
  • 通过在你的显示名称栏中输入你愿意支持的组织代码来添加 i’m 图释
  • 发送和接收消息
  • 由你使用 Messenger 所带来的广告收入的一部分将被捐助给你支持的组织。因此,发送和接收越多的消息,你支持的组织也将获得更多的捐助

注意:当前的捐助只适用于 Windows Live Messenger 的美国用户。如果你在美国,并且你发送消息给其他国家的联系人,你的消息同样会被计算在捐助中。

i’m 图释 代表什么意思?

它将告诉你的联系人你正在making a difference,所以它是”i’m making a difference”的简写。

i’m 有哪些代码、支持哪些组织(代码不包含”=”号)?

我能把 i’m 图释 放在我的个人消息栏里面吗?并发送消息?

是的,你可以。但是你必须仍然把它放在你的显示名称栏里,以便将你的消息活动统计在捐助中。

我喜欢的组织并不在列表中,我该如何做?

在这里向我们发送反馈信息。

对每个组织的最少捐助额度是多少?

以上的每个组织都将在第一年收到最少 $100,000 的捐助。

既然有最少捐助额度,那么最多捐助额度呢?

并没有最多捐助额度,你发送和接收越多的消息,你支持的组织也将获得更多的捐助。

我能支持多个组织吗?

你可以将多个组织代码放到你的显示名称栏中,但是只有第一个组织才会被统计到捐助中。如果你无法只选一个,那么你可以在任何时候随意调换第一个组织。

Messenger 如何产生收入?

Windows Live Messenger 对于用户而言是一个免费服务。但我们确实在客户端中包含了广告以帮助支付该服务和我们的薪水。而有了 i’m Initiative,你也能决定收入的一部分将去向何方。

我的一些联系人无法看到 i’m 图释

为了能够看到 i’m 图释 ,你必须使用 Messenger 8.1 正式版。你可以告知你的联系人 从这里获得它

我已经按照以上步骤做了,除此之外我还能再做什么?

  • 告诉你在 Windows Live Messenger 上的所有联系人,添加 i’m 图释 到他们的显示名称栏,直到满屏尽是 为止

当然也不一定都要这样,你也可以如此:

  • 如果你有朋友和家人还未使用 Windows Live Messenger 的,请鼓励他们使用
  • 在你的博客上创建一个引用通告或链接到 此文章(指的是原文,当然你要链接这篇文章,我也没意见:-)),或在 e-mail 中与其他人分享这些信息
  • 发送更多的消息
  • 访问列出的这些组织网站,寻找其他方法去提供帮助
  • 访问 i’m Initiative 官方网站,选择喜欢的图式添加到你的博客和邮件签名以显示你正在支持此活动

这 太难以置信了,倒像是个老鼠会(原文为:sort of like that e-mail I got about Bill Gates sending me a Million dollars if I forward the email onto 10 friends and they send it on to 10 friends, etc。懒得翻了-_-!!!),我如何确认这是真的呢?

你可以访问I’m Initiative的官方网站——http://im.live.com/——那些组织的网站上也会有相关信息。

我并不是住在美国。我能做什么?

如上所述——当前的捐助只限于美国的 Windows Live Messenger 用户,但你仍能做这些:

  • 这里登录。你将会被问到你的国家信息,这将有助于将来的推广至其他国家的计划
  • 不论如何都添加 i’m 图释到你的显示名称栏,向你的联系人展示你所支持的组织
  • 鼓励你的朋友,特别是美国的,将I’m 图释添加到他们的显示名称栏
  • 发送尽量多的消息给你美国的朋友
  • 发送关于你所支持的本国组织的回馈信息到这里

我仍然有很多问题,我在哪里可以得到答案?

访问Windows Live Messenger Newsgroup


不得不和我的很多SMN上改了签名的同学说: 我们都有美好的愿望,可惜小气的微软只支持美国用户挂这个签名。其次,我研究了一下发现Live Messenger 只有Windows版本,没有苹果版本,更加没有Linux版本,用其他客户端没效果 ,所以我也被褫夺了贡献权。
因此,广大读者,我们还是正常过日子吧,我不得不沉痛的和大家说,这事情和咱们中国用户没啥关系。

本次答记者问结束。

Comments (1)

Anyone knows Japanese? (About Baidu.jp)

百度

日本のサイト管理者様へのメッセージ:

日本の皆様、初めまして。百度株式会社代表取締役の陳海騰です。
百度は中国の最大の検索エンジンです(ネットユーザの約7割)。
海外初の進出となった日本市場へは2006年の12月に本格的に参入致したばかりです。
さて、弊社はまもなく日本語版検索サービスを開始致しますが、それにあたり現在日本語サイトのwebページの収集Spider(クローラ)を実施しております。
これにより御社のサイトに過剰なアクセスが発生したため、管理者の方には多大なるご心配をおかけ致しました。
百度株式会社の代表としてこの度Baiduspiderが御社のサイトにご迷惑をおかけしましたことに関して心よりお詫びを申し上げます。
今後はこの問題について会社全体が真摯に受け止め、日本のインターネット業界におけるルールに従い、このようなことが二度とないように努めていく所存でございます。
弊社はこれまで現れた問題について以下のように対処致しました:

  1. 各サイトへのクローラー負荷を下げております。Baiduspiderの最大クローラー頻度を9回/秒から1回/3秒までに下げました。以前のクローラー頻度の1/27になりました。
  2. 各サイトの規模とIP負荷に対し、それぞれ対応できるクローラー対策を設定し、中小のサイトに対し、クローラー頻度は20秒/回以内にコントロールしています。
  3. サイトに対し圧縮クローラー機能を追加したことにより、同じ負荷においてサイトへのアクセス量をもともとの1/3に下げました。
  4. 各サイトに対し、毎日のクローラー総量をコントロールしました。仮にサイトの最大制限を超えた場合、当日に調整致します。
  5. 各サイト管理者様におきましてはBaiduspiderに対し、何かご質問がございましたら、たいへんお手数ですが、webmaster-jp@baidu.com までにご連絡して頂きたいと思います。

百度はこの様な努力を継続し、御社のページビューにも役に立つような最適なネットワーク構築や、より一層の協力関係を築けるよう、日々全力をあげて参ります。
そしてユーザーがより良い体験をできるよう、弊社のリソースを日本のユーザーの皆様にご提供できれば幸いでございます。
万一今後も弊社の情報収集Spiderが御社にご迷惑をおかけすることあった場合、お手数ですが、webmaster-jp@baidu.com までにご連絡いただくか、直接百度株式会社の代表陳海騰 < htchen@baidu.com> 宛てまでご連絡頂ければと思います。
迅速的に対応させていただきますので、何卒よろしくお願い申し上げます。


敬具

Cited from www.baidu.jp

It SEEMS that (according to Google Translate) Baidu’s spider consumes quite huge amount of bandwidth of the websites in Japan and therefore this is a statement/correspondence about the spider policy. Well, baidu.jp still has a long way to go.

有懂日语的朋友大致解释日文意思么? 我也想了解一下日本的媒体对百度的进入是怎么样的看法. 中日韩市场潜力不可估量的大啊!
Could anyone who speak Japanese simply explain the basic idea of this? I just wonder to now the attitude that the Japanese media holds towards Baidu.

Something interesting:
1. baidu.jp has an IP address of 122.152.128.48, which belongs to Asia Netcom. I’ve looked it up via several ip-geo look-up system. To my surprise, either they do not have a clue or they report Europe, that’s ridiculous.

2. If you use wget -S to crawl baidu.jp, baidu.com and www.baidu.com, you will find something interesting.

Baidu.jp:
Server: Apache/2.2.3 (Unix)
Last-Modified: Tue, 27 Feb 2007 09:10:45 GMT

Baidu.com
Server: Apache/2.0.55 (Unix) PHP/4.3.11
Last-Modified: Fri, 16 Dec 2005 03:33:13 GMT

www.Baidu.com
Date: Fri, 02 Mar 2007 00:04:04 GMT
Server: BWS/1.0


We can now assume that BWS is possibly built on UNIX system like BSD or sth.

Comments (3)

中国网民问百度什么

今天无意逛 digg.com , 看到一个报道,说 baidu 发布搜索风云榜,其中包括十大如何,十大为什么,十大什么是,十大要不要。具体的链接在这里/ 我推荐大家去看一下,不过我也把有些十大直接贴在这里了(转自百度)

十大为什么:

1.为什么要长征 2.为什么活着 3.为什么要喝水 4. 为什么打不开网页 5. 为什么掉头发
6.为什么上不了网 7. 为什么相爱 8. 为什么学习 9. 为什么考研 10. 为什么要结婚

我觉得用baidu的大学生年轻人居多,从7,8,9可以看出来。4,6其实不奇怪,同一个宿舍只有一台机器能上网的事情多了。估计第1条是写作业用的。第2条真的反映我们中国人压力巨大。 其实问问自己,想想我们的老师, 家长,想想我们爱的人,谁认真告诉过你,为什么要活着,为什么相爱,为什么学习,为什么考研,为什么结婚。很多时候把答案交给网络的时候,是想找个理由,找个信念。我一段时期也极度没有信心,就搜过类似问题9的,只是要找理由鼓励自己。这个世界太多的为什么了,可是现在对年轻人教育已经极度功利了,只为成绩,加上社会竞争压力的增加,让我们都失去了对人生这些基本问题的追问。不过我高兴的看到网络给的答案都是乐观的中肯的,希望baidu知道的确能够帮助迷茫中的人。人都有迷茫需要一个理由的时候,不能说这些问题是弱智的,只能说,我们的教育,缺少这些人文的关怀。

十大如何:

1. 如何减肥 2. 如何重装系统 3. 如何赚钱 4. 如何怀孕 5. 如何构建和谐社会
6. 如何创业 7. 如何化妆 8. 如何接吻 9. 如何炒股 10.如何瘦脸

这个十大再次说明使用网络的都是年轻人。除了5是回答作业外,其他1,4,7,10是年轻女孩子的问题,2,3,6,9,可能男性化重一点,至于8么,可能各占一半。于我个人,我也曾非常想知道问题3,6,8. 3,6都是很泛的问题,我当时想知道的就是一个指导原则,一些成功的经验。至于8,我想可能是文学作品中对于初吻的描写太过于美好,加上年轻人对于异型的美好幻想。4其实是8的升级版本,不过我极度怀疑他们问的真的是如何还是如何不, 不知道是询问人口年轻化还是中国目前性教育的匮乏所致 :)

十大什么是:

1. 什么是爱 2. 什么是长征精神 3. 什么是博客 4. 什么是双核 5. 什么是3g
6. 什么是和谐社会 7. 什么是期货 8. 什么是木马 9. 什么是幸福 10. 什么是生态系统

又是爱,这该死的爱 :). 网络可能真的是年轻人寄托情感的地方。爱是如此的复杂,如此的难以回答。让所有的年轻人都在思考。不要做假惺惺的卫道士,谁在情路受挫的时候不问这个问题呢? 我也想问,什么是爱,不过这个问题永远没有正确的答案。 2,6我就不说了。3,4,5,8都是和IT有关的,可以想像很多商家煞费苦心炒做这几个概念,可是消费者还楞是不懂. 比如我曾看珠江路Intel广告,一对美女,一人拿一个CPU, 说,”我们是双核”,你要是不认真看Intel还真以为TWINS演唱会。3g,博客也是炒的大热门,不过从这么多搜索量来看,这些概念远没有深入人心。 我对7倒是很有兴趣,期货是一个很金融的名词,怎么这么多人问这个。8表示中国流氓软件事业任重道远,至少还有如此多的网民还不知道什么是木马。9是我最感兴趣的问题,因为我自己也不知道什么是幸福,真的不知道,或许是一点一滴的小感动,没法说出口的那种,因此实在太难回答了。

十大要不要

1. 要不要读名著 2. 生命要不要继续 3. 有电脑要不要写字 4. 要不要考研 5. 要不要入党
6. 要不要小孩 7. 要不要废除死刑 8. 要不要和网友见面 9. 要不要结婚 10. 要不要买房

莎士比亚说:生存还是毁灭,这是个问题。如果说前面都是给原因 方法和定义,这个就是真的给选择了。说实话,2-5 我都问过自己。1估计是今年被易中天和红楼梦捧了,2其实是个人类永恒的问题,提问的人其实未必悲观,只是想借此探索生命的意义。3,是每个信息时代写不好字的孩子的基本问题。4,5肯定是大学生问题。6,9,10是工作人士的问题,很生活,很平常,也很深刻。我静下心来想想,如果我现在在北京工作,这几个问题我的确得想清楚。

我个人感觉榜单的可信度挺高的(当然我知道不好的内容已经过滤掉了),因为我和我身边的同学,也曾问过这些问题,也想知道这些答案。专业的分析留给社会科学家吧,我写的是我眼中的百度2006榜单,其中我,是一个刚毕业的普通大学生。那些看到这个窃笑的或者痛心的老先生们,不要说年轻人幼稚,他们深沉起来,每个人都是哲学家;不要说当代年轻人全是精英,他们有些的放纵,让你不敢相信。不过,大学生的迷茫或自信,幼稚或成熟,奋斗或堕落,虚荣或踏实,物质或柏拉图,以及生活与爱情,学业与事业,在这份单子上,都看的清清楚楚。这让我看到自己的影子,让我看到年轻的,热闹的,生动的,平凡的中国的一代青年人,包括我自己。

PS: 下次谁再挑头博客点名,我就问这些问题,哼!~

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